The Haunted Manor

The Haunted Manor is a seasonal 4-player dungeon available during All Saints' Wake. Players have 30 minutes to complete three games chosen at random. Instead of fighting, players will be sneaking and hiding. Temporary magical charms are hidden in the manor to help players avoid detection. Successfully completing the dungeon awards, which can be used to purchase seasonal items.

Sanity meter
All players gain a sanity meter upon entering the instance. Once the sanity meter reaches zero, the player will be ejected from the instance. The meter drops by being seen by an ahriman, opening the wrong chest during the Jack-in-the-Box game, or by speaking the numbers incorrectly during the Coffercracker game.

Creatures

 * Ahrimans - Players should avoid their gaze or be turned into a pumpkin temporarily. Repeated transformations will take a toll on the player's sanity.
 * Wisps - They see little, but hear all. Players should creep slowly and quietly around them.

Games

 * Pumpkin Hunt - Search for six pumpkin-shaped treasure chests inside the manor.
 * Coffercracker - Locate the titular coffer and crack open its lid. To dispel the arcane safeguard, a player must stand in front of the coffer and /say the correct combination of five numbers. Hints to the numbers are found on pieces of parchment scattered around the manor. The contents of the note will only be seen by the player who reads it, so they should be sure to share it with the party. Entering the wrong sequence will reduce a player's sanity.
 * Arcane Circles - Find the four mysterious patterns on the floor. Each player must stand in each pattern to complete the game. They do not have to be stepped in at the exact same moment, but if a circle is unoccupied, the game will not end.
 * Light the Lanterns - Use the smoldering coals to light the jack-o'-lanterns scattered around the manor. Find and light all four before time runs out.
 * Cookie Hunt - Search for treat-filled baskets. The color of the basket determines the number of cookies it holds. Fifteen cookies must be gathered to win the game.
 * Jack-in-the-Box - Many chests will be available during this game, but only two should be opened. Look for hints hidden throughout the manor that will point players towards the right floor and room. The contents of the note will only be seen by the player who reads it, so they should be sure to share it with the party. Opening the wrong chest will cause a loss of sanity points.
 * Shinchanger - An imp has transformed itself into a pumpkin-shaped treasure chest that resembles others hidden around the manor. The only way to find the imp is by collecting and using truesight smoke bombs. A normal pumpkin will emit red smoke, while the imp will emit blue smoke. Once the imp has been located with the smoke bomb, investigate the chest to force the imp to reveal itself.