Company workshop

Company workshops are a room in free company housing that allow company members to craft projects or manage company airships and submersibles. The room features a schematic board to draft plans for new projects, fabrication station to begin a new project or manage one in progress, voyage control panel to manage company airships and submersibles, as well as a company chest and summoning bell for convenience.

The company crafting log
To begin a new project, open the company crafting log via the fabrication station, then select the item you wish to construct followed by Begin. Be advised that many projects are comprised of multiple production phases. Each phase will require different materials to complete, which can be reviewed via the company crafting log. Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand.

Contributing materials
In order to advance to the next production phase, your free company will need to contribute sufficient materials. Materials can be contributed via the fabrication station. Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required. If you wish to complete projects quickly, you must enlist the support of as many free company members as possible.

Construction quality
When contributing materials to a project, there is a chance that the construction quality will increase. Construction quality will influence the amount of progress made when advancing to the next production phase.

Advancing to the next production phase
In order to advance to the next production phase, you will need to form a party of four or more Disciples of the Hand. Moreover, all party members must be present within the company workshop.

Evaluating progress
Depending on your construction quality, when advancing to the next production phase, there is a chance you will make excellent or outstanding progress. There is also a chance that your fabrication conditions may change as well. Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project.

Drafting plans for new projects
To draft a new project, access the schematic board, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft. New plans will be automatically added to the company crafting log and can be used immediately following creation.

Outfitting and registering an airship or submersible
To outfit and register an airship or submersible, players must have in their possession the requisite components and flight or dive credits. Flight or dive credits can be purchased from resident caretakers with company credits, whereas airship or submersible components can be constructed in the company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship and hull, stern, bow, and bridge components are required to outfit a submersible.

Choosing airship or submersible components
Each component will affect the airship or submersible's performance in a variety of ways. Players may wish to change components depending on how the airship or submersible is intended to be deployed.

Managing capacity
Airship and submersible components are comprised of multiple parts. The combined total of all component parts cannot exceed the vessel's capacity. As the airship or submersible's rank increases, the vessel's capacity will as well. The airship or submersible's rank will increase as it gains experience via exploratory or subaquatic voyages.

Exploratory or subaquatic voyage deployment
To chart an exploratory or subaquatic voyage, access the voyage control panel and select an airship or submersible, followed by Deploy airship/submersible on exploratory/subaquatic voyage. Once the details have been finalized, select Deploy, and the voyage will commence. Each voyage will require a number of, which can be purchased with company credits from the Mammet Voyager #004A or resident caretakers. Once the airship or submersible returns, players can review the voyage log and collect any items found during the voyage. These items may prove useful in drafting plans for new projects. As players continue to conduct exploratory or subaquatic voyages, they will gain access to facilities for registering and housing additional company airships and submersibles.

Analyzing voyage logs
Upon the completion of an exploratory or subaquatic voyage, the mammet will provide a voyage log detailing the results. The information contained in this log may prove useful in preparing for the next exploratory or subaquatic voyage. Please note that only the log for the previous voyage will be retained.

Repairing damaged components
The condition of the airship or submersible's components will decrease with each exploratory or subaquatic voyage. Should a component's condition reach 0%, it will suffer catastrophic failure and the airship or submersible will be unable to be deployed. To repair a component, access the voyage control panel and select an airship or submersible, followed by Repair airship/submersible components. Please note that repairs cannot be completed without the requisite materials.

Rank and performance
For submersibles, every increase in rank from 51 upwards will improve the submersible's performance in a variety of ways.