Patch 5.1

Patch 5.1 - Vows of Virtue, Deeds of Cruelty, is the first major version update for Final Fantasy XIV: Shadowbringers and includes the launch of New Game+, new main scenario quests, new beast tribe quests (Pixies), a new alliance raid (YoRHa: Dark Apocalypse), a new level 80 dungeon (The Grand Cosmos), a new trial, job adjustments, updates to Blue Mage, PvP updates, crafter and gatherer revamp, the addition of custom deliveries, fellowships, a new Manderville Gold Saucer GATE (The Slice is Right), and more. This patch also ends the collaboration between Final Fantasy XIV and the hit Japanese TV show GARO and players will no longer be able to obtain the GARO-inspired PvP gear, mounts, titles, and achievements.

Quests

 * [5.x] New main scenario quests have been added.
 * Shaken Resolve
 * [5.x] The quest "Word about Komra" can now be found under the Chronicles of a New Era tab of the Journal window.
 * [5.x] Chronicles of a New Era quests have been added.
 * YoRHa: Dark Apocalypse
 * A Scandal in Komra


 * [5.x] New side story quests have been added.
 * Custom Deliveries
 * Oh, Beehive Yourself
 * Commercially Flyable
 * A Ship on His Shoulder


 * [5.x] Pixie beast tribe quests have been added.
 * Quest Sync
 * The pixie beast tribe main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, certain quests will not allow players to proceed with a class or job that is different than when they accepted them.
 * Beast Tribe Main Quests
 * Manic Pixie Dream Realm
 * Beast Tribe Daily Quests
 * To unlock pixie daily quests, players must first complete the beast tribe quest "Manic Pixie Dream Realm."
 * Beastmen Currency
 * Players can earn Fae Fancies by completing pixie daily quests. The number of Fae Fancies currently held is displayed in the Currency window.
 * Beast Tribe Vendors
 * The vendor for pixies will be unlocked upon completing the quest "Manic Pixie Dream Realm."
 * Il Mheg (X:12.4 Y:32.9)


 * [3.x][4.x][5.x] Players can now revisit previously completed quests and cutscenes via New Game+.
 * Requirements
 * After completing the main scenario quest "Heavensward," speak with Wistful Whitebeard in Western Thanalan (X:12.0 Y:14.0).
 * Chapters
 * In New Game+ mode, the story is divided into various chapters. As you progress through the game and complete certain quests, new chapters will automatically be unlocked.
 * Heavensward - Part 1
 * Heavensward - Part 2
 * Heavensward - Part 3
 * Heavensward - Part 4
 * Stormblood - Part 1
 * Stormblood - Part 2
 * Stormblood - Part 3
 * Stormblood - Part 4
 * Shadowbringers - Part 1
 * Shadowbringers - Part 2
 * The main scenario of A Realm Reborn; class, job, and role quests; Chronicles of a New Era quests; and side story quests will be made available in New Game+ in a future update.
 * Accessing New Game+
 * From the main menu, select Duty, then New Game+. A list of replayable chapters will be displayed. Upon completion of the final quest in a given chapter, you will automatically exit New Game+ mode.
 * Suspending New Game+
 * Certain game features will become unavailable while playing in New Game+ mode.
 * To temporarily exit New Game+ mode and regain access to these features, open the New Game+ interface by selecting New Game+ under Duty in the main menu, then select Suspend.
 * The following restrictions will be in effect while playing in New Game+ mode.
 * You cannot register for new duties you have yet to complete.
 * You may still register for duties you have yet to complete provided they are related to quests currently in progress in New Game+ mode.
 * While it is possible to enter New Game+ mode while registering for a duty, commencement of said duty will automatically suspend New Game+ mode. Please resume New Game+ from your suspended data after completing the duty.
 * You cannot interact with the marketboard or retainer bells, as well as certain NPCs and objects.
 * You cannot access the Unending Journey.


 * [4.x] The difficulty of certain instance battles in main scenario quests has been reduced.
 * [2.x][3.x][4.x][5.x] Players can now choose the difficulty of quest instance battles.
 * The option to choose a difficulty will be displayed upon defeat or when replaying the battle.
 * This option will not be displayed in the event you log out of the game after being defeated.
 * Difficulty Settings
 * Normal - Duty difficulty remains unchanged.
 * Easy - Gain the power of the Echo, increasing your maximum HP, damage dealt, and healing magic potency by 50%. Certain duties will also adjust the parameters of ally NPCs, enemies, and battle mechanics.
 * Very Easy - Gain the power of the Echo, increasing your maximum HP, damage dealt, and healing magic potency by 100%. Certain duties will also adjust the parameters of ally NPCs, enemies, and battle mechanics.


 * [4.x] The Yagetsu Combo action has been added to the actions available when playing as Hien in the instance battle of the main scenario quest "A Requiem for Heroes."
 * [2.x][3.x][4.x] The parameters of enemies that appear in arcanist and summoner quests have been adjusted.

Guildleves

 * [2.x][3.x][4.x][5.x] The number of items required for crafter and fisher leves has been adjusted.

FATEs

 * [5.x] The maximum store of bicolor gemstones has been increased from 500 to 1,000.
 * [5.x] The following adjustments have been made to gemstone traders:
 * New items are available for exchange.
 * The shared FATE rank required for certain items has been reduced.

Treasure hunt

 * [5.x] Adjustments and additions have been made to the rewards from Zonureskin Treasure Maps.
 * [5.x] Rewards in the Dungeons of Lyhe Ghiah have been adjusted.

Grand and free companies

 * [2.x][5.x] New craftable items have been added to the company workshop.
 * [2.x] The following additions and adjustments have been made to subaquatic voyages:
 * New areas have been added.
 * New items have been added.
 * Maximum submersible rank has been increased from 60 to 65.
 * [5.x] The number of items required for level 79 to 80 alchemist supply missions has been increased.
 * [2.x][3.x][4.x][5.x] The number of items required for certain fisher supply missions has been reduced.

Housing

 * [2.x][4.x] Wards 19 through 21 have been added to all residential districts.
 * A total of three wards have been added to all residential districts, each of which includes a subdivision. An apartment building has also been added to each ward, with a second apartment building available in each subdivision.
 * Individuals will be restricted from purchasing plots for personal use in these wards for a limited time.
 * Following the release of patch 5.1, we will evaluate the housing market and decide when to remove the restriction on sales to individuals.
 * Players may still purchase private estates in wards 1 through 18.
 * Players may still relocate private and free company estates to the new wards.
 * Learn more about purchasing plots and their prices.


 * [2.x][4.x] The purchase of private estates has been made available on certain Worlds.
 * World
 * Spriggan
 * Twintania
 * Wards
 * 1 through 18
 * Private estates cannot be purchased in wards 19 through 21.


 * [2.x] Furnishings from the FFXIV Furnishing Design Contest have been added.
 * Learn more about the Furnishing Design Contest.
 * [2.x][5.x] New furnishings have been added.
 * [2.x] Players can now remain seated when interacting with furnishings.
 * This change does not apply to outdoor furnishings, wheel stands, flower pots, Gold Saucer mini-games, vendor NPCs, and mannequins.
 * [2.x] Hyur and Elezen mannequins are now available.
 * To use these new designs, access a mannequin and choose "Select race and gender."
 * [2.x][5.x] New orchestrion rolls have been added.
 * [2.x] New aquarium fishes have been added.
 * [2.x] New paintings have been added.
 * [2.x] A new seed for flowerpots has been added.
 * Campanula Seeds
 * Campanula seeds can be purchased from the following NPCs:
 * Mist (X:11.0 Y:11.4) – Material Supplier
 * The Lavender Beds (X:11.9 Y:8.3) – Material Supplier
 * The Goblet (X:10.9 Y:8.9) – Material Supplier
 * Shirogane (X:10.5 Y:12.1) - Material Supplier
 * Apartments - Apartment Merchant
 * New Gridania (X:11.0 Y:11.2) - Tanie
 * [2.x] New estate tags have been added.
 * {| class="wikitable"

! Icon !! Tag
 * Visitors welcome.png || Visitors Welcome
 * Bakery.png || Bakery
 * }
 * [2.x]The following estate tag icons have been adjusted:
 * Garden
 * {| class="wikitable"
 * Garden
 * {| class="wikitable"

! Before !! After
 * Garden old.png || Garden.png
 * }
 * Aquarium
 * {| class="wikitable"
 * {| class="wikitable"

! Before !! After
 * Aquarium old.png || Aquarium.png
 * }
 * Venue
 * {| class="wikitable"
 * {| class="wikitable"

! Before !! After
 * Venue old.png || Venue.png
 * }
 * }

The Manderville Gold Saucer

 * [2.x] A new GATE, "The Slice Is Right," has been added.
 * Avoid Yojimbo's attacks and reap rich rewards.
 * How to Participate
 * Speak with the Strangely Garbed Gentleman at the Gold Saucer (X:7.6 Y:4.7)
 * Rewards
 * Steer clear of Yojimbo's attacks until the very end and you will receive 5,000 MGP. Additional MGP can be earned during the GATE when certain conditions are met.
 * You will fail the GATE when either struck by Yojimbo or after falling off the stage, at which time you will receive a reward commensurate to your progress in the GATE and any additional MGP earned.
 * No MGP will be received when voluntarily leaving the stage.


 * [2.x] The following adjustments have been made to GATEs:
 * The schedule for GATEs has been adjusted.
 * The schedule can be confirmed in game by speaking with the Gold Saucer Attendant at Entrance Square (X:5.0 Y:6.7).
 * Every hour, on the hour (Earth Time)
 * Cliffhanger
 * Air Force One
 * Leap of Faith
 * Hourly, 20 minutes past the hour (Earth Time)
 * Any Way the Wind Blows
 * The Slice Is Right
 * Leap of Faith
 * Hourly, 40 minutes past the hour (Earth Time)
 * Any Way the Wind Blows
 * The Slice Is Right
 * Air Force One
 * The GATE "Skinchange We Can Believe In" has been removed from the Gold Saucer.


 * [2.x] The following additions and adjustments have been made to Doman mahjong:
 * Players can now switch to a high resolution layout.
 * Select the Mahjong tab of the Gold Saucer window, then open the settings menu.
 * Under certain conditions, UI size may default to 60% when first enabling this setting.
 * In the event you are disconnected in the middle of a game during your turn, the game will resume on your turn provided time for that hand has not expired.
 * An opponent list has been added.
 * The opponent list will display the name of players with whom you have been matched. If both you and the opponent are playing on PlayStation®4, you can also view their PSN ID.
 * In accordance with this change, PSN IDs will no longer be displayed at the top of the Doman mahjong UI.


 * [2.x][5.x] The following adjustments have been made to Triple Triad:
 * New cards have been added.
 * New NPC opponents for Triple Triad have been added.

Miscellaneous

 * [5.x] Scenario mode has been added to the Trust system.
 * Using Scenario mode, you may challenge new main scenario dungeons with Avatar NPCs that appear in the latest quests of main scenario.
 * Avatar NPCs will not gain experience points in Scenario mode.


 * [2.x] The following additions and adjustments have been made to performance actions.
 * A metronome has been added.
 * A new settings tab has been added to the Performance Settings menu.
 * An Ensemble Ready Check function is now available when performing in a party.
 * The ready check is shared between all party members in Performance mode, and will start a metronome counter when everyone is ready.
 * Using Ensemble Ready Check
 * Once the party leader has chosen to initiate an ensemble ready check via the metronome, the ready check settings screen will appear. Once the desired settings have been selected, the ensemble ready check can be initiated.
 * Initiating the ready check will send a notification to all party members.
 * Players will be marked not ready if they fail to respond to the ready check within 15 seconds.
 * Ensemble mode has been added.
 * This feature helps ensure all party members will be heard in sync by players in the vicinity.
 * Accessing Ensemble Mode
 * From the ready check menu, select Enter Ensemble Mode then commence the ready check.
 * Setting playback type to Self Only will mute the performance of party members.
 * Setting playback type to All Members will play the instruments of all party members with an increased delay.
 * All notes can now be displayed even when using a gamepad or controller.
 * This option can be toggled on or off via the Keyboard Settings tab of the Performance Settings menu.
 * Players can now toggle between keyboard and gamepad button display.
 * Players can now display gamepad inputs on-screen.
 * Players can now practice using the performance assist function.
 * Learn to play select songs by following key prompts as they appear on your screen.
 * Accessing Performance Assistance
 * From the Performance menu, select Performance Assistance to display a list of songs you may practice. You can then adjust the music tempo, and choose whether or not you wish to use a metronome.
 * One you begin, the Keyboard UI (as well as the gamepad display if enabled) will highlight the keys you must press in time with your selected tempo.
 * A new settings tab has been added to the Performance Settings menu.
 * {| class="wikitable"

! Icon !! Tag
 * Performance assistance.png || Performance Assistance
 * Mute other performers.png || Mute Other Performers
 * Performance settings.png || Settings
 * Performance help.png || Help
 * Display gamepad inputs.png || Display Gamepad Inputs
 * Display metronome.png || Display Metronome
 * }
 * Sounds for the following instruments are now available:
 * Trumpet
 * Trombone
 * Tuba
 * Horn
 * Saxophone
 * Sounds for the following instruments are now available:
 * Trumpet
 * Trombone
 * Tuba
 * Horn
 * Saxophone


 * [3.x][5.x] The following additions and adjustments have been made to Wondrous Tails:
 * Prizes available in exchange for Khloe's Gold Certificate of Commendation, Khloe's Silver Certificate of Commendation, and Khloe's Bronze Certificate of Commendation have been adjusted.
 * Eden's Gate has been added to the Wondrous Tails.
 * [2.x] The GARO Collaboration has ended. As such, players will no longer be able to obtain GARO-inspired PvP gear, mounts, titles, and achievements.
 * This includes items available from the Disreputable Priest at Wolves' Den Pier (X:5.0 Y:5.3), the Gold Saucer Attendant at the Gold Saucer (X:5.4 Y:6.6), and rewards associated with the Fatal Feast, Frontline Fury, and Furious Fatalities achievements.
 * Any gear you have previously earned can still be obtained from the Calamity Salvager after Patch 5.1.

Battle system

 * [2.x][3.x][4.x][5.x] Actions and traits have been adjusted as follows:
 * Gladiator / Paladin
 * {| class="wikitable"

! Action !! Adjustment
 * Sentinel || Duration has been increased from 10 to 15 seconds.
 * }
 * Marauder / Warrior
 * {| class="wikitable"
 * {| class="wikitable"

! Action !! Adjustment
 * Vengeance || Duration has been increased from 10 to 15 seconds.
 * Holmgang || Duration has been increased from 6 to 8 seconds.
 * Raw Intuition || Duration has been increased from 5 to 6 seconds.
 * }
 * Dark Knight
 * {| class="wikitable"
 * }
 * Dark Knight
 * {| class="wikitable"

! Action !! Adjustment
 * Shadow Wall || Duration has been increased from 10 to 15 seconds.
 * }
 * Gunbreaker
 * {| class="wikitable"
 * {| class="wikitable"

! Action !! Adjustment
 * Nebula || Duration has been increased from 10 to 15 seconds.
 * }
 * Pugilist / Monk
 * {| class="wikitable"
 * {| class="wikitable"

! Action !! Adjustment
 * Rockbreaker || Area of effect has been changed from a cone to all nearby enemies.
 * Mantra || Effect potency has been reduced from 20% to 10%.
 * Anatman || Now triggers the cooldown of weaponskills upon execution and cannot be executed during weaponskill cooldown.
 * }
 * Dragoon
 * {| class="wikitable"
 * }
 * Dragoon
 * {| class="wikitable"

! Action !! Adjustment
 * Blood of the Dragon || Recast time has been reduced from 30 to 25 seconds.
 * Geirskogul || Potency has been increased from 270 to 300.
 * Mirage Dive || Potency has been increased from 250 to 300.
 * Stardiver || Potency has been increased from 550 to 600.
 * }
 * Rogue / Ninja
 * {| class="wikitable"
 * Stardiver || Potency has been increased from 550 to 600.
 * }
 * Rogue / Ninja
 * {| class="wikitable"

! Action !! Adjustment Vulnerability up effect no longer requires execution from the enemy's rear. Effect potency has been reduced from 10% to 5%. Effect duration has been increased from 10 to 15 seconds. Rear combo potency has been increased from 460 to 480. No longer a combo action with Spinning Edge. The combo bonus "Damage over time" has been changed to an additional effect. Damage over time potency has been increased from 70 to 90. Effect duration has been increased from 24 to 30 seconds. No longer shares a recast time with other actions. Recast time has been increased from 2.5 to 70 seconds. Execution of Shadow Fang will no longer interrupt combos. Now has a maximum of 2 charges. Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Execution of weaponskills now trigger the cooldown of this action. Recast time has been increased from 0.5 to 20 seconds. The Mudra status effect will no longer be renewed by consecutive inputs of a mudra action. Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Recast time has been reduced from 20 to 1.5 seconds. Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Recast time has been reduced from 20 to 1.5 seconds. Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Recast time has been reduced from 20 to 1.5 seconds. Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Recast time has been reduced from 20 to 1.5 seconds. Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Recast time has been reduced from 20 to 1.5 seconds. Recast time has been reduced from 20 to 1.5 seconds. Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Recast time has been reduced from 20 to 1.5 seconds. Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Recast time has been reduced from 20 to 1.5 seconds. Charges have been removed. The effect "Allows the execution of a single ninjutsu without consumption of mudra charges." has been added. Recast time now set at 60 seconds. Flank combo potency has been increased from 440 to 460. Potency no longer reduced after the first enemy. Ninki Gauge cost has been reduced from 80 to 50. Ninki Gauge cost has been reduced from 80 to 50. Ten Chi Jin now functions as follows: Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires. Duration: 6s Only ninjutsu available while active. The same ninjutsu cannot be executed twice. Cannot be executed while under the effect of Kassatsu. Effect ends upon moving. Recast time has been increased from 100 to 120 seconds. Recast time has been increased from 60 to 120 seconds. Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Recast time has been reduced from 20 to 1.5 seconds. Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Recast time has been reduced from 20 to 1.5 seconds. Bunshin now functions as follows: Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Duration has been increased from 15 to 30 seconds. Increase to Ninki Gauge per attack has been changed from 4 to 5. Ninki Gauge cost has been reduced from 80 to 50. Recast time has been reduced from 110 to 90 seconds. The Bunshin status icon will now display the number of attacks remaining for your shadow. Requirement has been changed from landing any weaponskill or successfully completing any combo to landing Shadow Fang or successfully completing a combo with Aeolian Edge or Armor Crush.
 * Mug || Recast time has been increased from 110 to 120 seconds.
 * Trick Attack || Potency has been increased from 340 to 350.
 * Trick Attack || Potency has been increased from 340 to 350.
 * Trick Attack || Potency has been increased from 340 to 350.
 * Aeolian Edge || Combo potency has been increased from 400 to 420.
 * Aeolian Edge || Combo potency has been increased from 400 to 420.
 * Shadow Fang || Potency has been increased from 100 to 200.
 * Shadow Fang || Potency has been increased from 100 to 200.
 * Ten / Chi / Jin || Duration has been increased from 5 to 6 seconds.
 * Ten / Chi / Jin || Duration has been increased from 5 to 6 seconds.
 * Ninjutsu || Recast timer is no longer triggered when Ninjutsu is executed, or when a mudra timer runs out.
 * Ninjutsu || Recast timer is no longer triggered when Ninjutsu is executed, or when a mudra timer runs out.
 * Fuma Shuriken || Potency has been increased from 280 to 500.
 * Fuma Shuriken || Potency has been increased from 280 to 500.
 * Katon || Potency has been increased from 250 to 500.
 * Katon || Potency has been increased from 250 to 500.
 * Raiton || Potency has been increased from 400 to 800.
 * Raiton || Potency has been increased from 400 to 800.
 * Hyoton || Potency has been increased from 140 to 400.
 * Hyoton || Potency has been increased from 140 to 400.
 * Huton || Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
 * Huton || Now triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
 * Doton || Potency has been increased from 45 to 100.
 * Doton || Potency has been increased from 45 to 100.
 * Suiton || Potency has been increased from 130 to 600.
 * Suiton || Potency has been increased from 130 to 600.
 * Kassatsu || No longer resets the Ninjutsu recast timer.
 * Kassatsu || No longer resets the Ninjutsu recast timer.
 * Armor Crush || Combo potency has been increased from 380 to 400.
 * Armor Crush || Combo potency has been increased from 380 to 400.
 * Dream Within a Dream || Duration has been increased from 10 to 15 seconds.
 * Hellfrog Medium || Potency has been reduced from 400 to 200.
 * Hellfrog Medium || Potency has been reduced from 400 to 200.
 * Hellfrog Medium || Potency has been reduced from 400 to 200.
 * Bhavacakra || Potency has been reduced from 500 to 300.
 * Bhavacakra || Potency has been reduced from 500 to 300.
 * Ten Chi Jin || The effects of this action have been revamped.
 * Ten Chi Jin || The effects of this action have been revamped.
 * Meisui || Increase to Ninki Gauge has been changed from 40 to 50.
 * Meisui || Increase to Ninki Gauge has been changed from 40 to 50.
 * Goka Mekkyaku || Potency has been increased from 400 to 750.
 * Goka Mekkyaku || Potency has been increased from 400 to 750.
 * Hyosho Ranryu || Potency has been increased from 600 to 1,200.
 * Hyosho Ranryu || Potency has been increased from 600 to 1,200.
 * Bunshin || The effects of this action have been revamped.
 * Bunshin || The effects of this action have been revamped.
 * Shukiho || Increase to Ninki Gauge has been reduced from 6 to 5.
 * Shukiho II || Increase to Ninki Gauge has been changed from 8 to 10.
 * Shukiho II || Increase to Ninki Gauge has been changed from 8 to 10.
 * Shukiho II || Increase to Ninki Gauge has been changed from 8 to 10.
 * }
 * Samurai
 * {| class="wikitable"

! Action !! Adjustment The Meditation status effect no longer has a duration. Now triggers the cooldown of weaponskills upon execution and cannot be executed during weaponskill cooldown. Requirement for execution is now fixed at 3 stacks of Meditation. Recast time has been increased from 1 to 15 seconds. Cone size has been increased.
 * Meditate || The maximum number of stacks gained has been reduced from 5 to 3.
 * Meditate || The maximum number of stacks gained has been reduced from 5 to 3.
 * Hagakure || Increase to Kenki Gauge has been changed from 5 to 10.
 * Tsubame-gaeshi || Global cooldown when executing this action is now affected by skill speed.
 * Shoha || Potency is now fixed at 400.
 * Tsubame-gaeshi || Global cooldown when executing this action is now affected by skill speed.
 * Shoha || Potency is now fixed at 400.
 * Shoha || Potency is now fixed at 400.
 * Higanbana || The additional effect "Grants a stack of Meditation, up to a maximum of 3" has been added.
 * Tenka Goken || The additional effect "Grants a stack of Meditation, up to a maximum of 3" has been added.
 * Midare Setsugekka || The additional effect "Grants a stack of Meditation, up to a maximum of 3" has been added.
 * Kaeshi: Higanbana || The additional effect "Grants a stack of Meditation, up to a maximum of 3" has been added.
 * Kaeshi: Goken || The additional effect "Grants a stack of Meditation, up to a maximum of 3" has been added.
 * Kaeshi: Setsugekka || The additional effect "Grants a stack of Meditation, up to a maximum of 3" has been added.
 * Jinpu || Combo potency has been reduced from 340 to 320.
 * Shifu || Combo potency has been reduced from 340 to 320.
 * Fuga || Range and radius have been increased from 6 to 8.
 * Kaeshi: Goken || The additional effect "Grants a stack of Meditation, up to a maximum of 3" has been added.
 * Kaeshi: Setsugekka || The additional effect "Grants a stack of Meditation, up to a maximum of 3" has been added.
 * Jinpu || Combo potency has been reduced from 340 to 320.
 * Shifu || Combo potency has been reduced from 340 to 320.
 * Fuga || Range and radius have been increased from 6 to 8.
 * Shifu || Combo potency has been reduced from 340 to 320.
 * Fuga || Range and radius have been increased from 6 to 8.
 * Fuga || Range and radius have been increased from 6 to 8.
 * Fuga || Range and radius have been increased from 6 to 8.
 * Yukikaze || Combo potency has been reduced from 400 to 360.
 * Meikyo Shisui || The Meikyo Shisui status icon will now display the number of weaponskills that can be executed without combo requirements.
 * }
 * Archer / Bard
 * {| class="wikitable"
 * Archer / Bard
 * {| class="wikitable"

! Action !! Adjustment Potency for two effects has been increased from 260 to 300. Potency has been reduced from 500 to 120.
 * Mage's Ballad || The additional effect "Grants Mage's Ballad to all party members within 30 yalms, increasing their damage dealt by 1%" has been added.
 * Army's Paeon || The additional effect "Grants Army's Paeon to all party members within 30 yalms, increasing their direct hit rate by 3%" has been added.
 * The Wanderer's Minuet || The additional effect "Grants the Wanderer's Minuet to all party members within 30 yalms, increasing their critical hit rate by 2%" has been added.
 * Sidewinder || Potency for one effect has been increased from 175 to 200.
 * The Wanderer's Minuet || The additional effect "Grants the Wanderer's Minuet to all party members within 30 yalms, increasing their critical hit rate by 2%" has been added.
 * Sidewinder || Potency for one effect has been increased from 175 to 200.
 * Sidewinder || Potency for one effect has been increased from 175 to 200.
 * Sidewinder || Potency for one effect has been increased from 175 to 200.
 * Troubadour || Recast time has been reduced from 180 to 120 seconds.
 * Apex Arrow || Range has been increased from 15 to 25 yalms.
 * Apex Arrow || Range has been increased from 15 to 25 yalms.
 * Apex Arrow || Range has been increased from 15 to 25 yalms.
 * Potency increases up to 600 as Soul Voice Gauge exceeds the minimum cost. Consumes the Soul Voice Gauge upon execution.
 * Venomous Bite || Damage over time potency has been reduced from 40 to 30.
 * Windbite || Damage over time potency has been reduced from 50 to 40.
 * Caustic Bite || Damage over time potency has been reduced from 50 to 40.
 * Stormbite || Damage over time potency has been reduced from 60 to 50.
 * Refulgent Arrow || Potency has been reduced from 340 to 330.
 * }
 * Machinist
 * {| class="wikitable"
 * Refulgent Arrow || Potency has been reduced from 340 to 330.
 * }
 * Machinist
 * {| class="wikitable"
 * {| class="wikitable"

! Action !! Adjustment
 * Tactician || Recast time has been reduced from 180 to 120 seconds.
 * Split Shot || Potency has been increased from 160 to 180.
 * Slug Shot || Combo potency has been increased from 240 to 260.
 * Clean Shot || Combo potency has been increased from 320 to 340.
 * Heat Blast || Potency has been increased from 200 to 220.
 * Heated Split Shot || Potency has been increased from 200 to 220.
 * Heated Slug Shot || Combo potency has been increased from 300 to 330.
 * Heated Clean Shot || Combo potency has been increased from 400 to 440.
 * Flamethrower || Global cooldown when executing this action is now affected by skill speed.
 * }
 * Dancer
 * {| class="wikitable"
 * Heated Slug Shot || Combo potency has been increased from 300 to 330.
 * Heated Clean Shot || Combo potency has been increased from 400 to 440.
 * Flamethrower || Global cooldown when executing this action is now affected by skill speed.
 * }
 * Dancer
 * {| class="wikitable"
 * }
 * Dancer
 * {| class="wikitable"

! Action !! Adjustment
 * Cascade || Potency has been increased from 200 to 250.
 * Fountain || Combo potency has been increased from 250 to 300.
 * Rising Windmill || Potency has been increased from 250 to 300.
 * Bloodshower || Potency has been increased from 300 to 350.
 * Curing Waltz || Cure potency has been increased from 200 to 300.
 * Shield Samba || Recast time has been reduced from 180 to 120 seconds.
 * }
 * Black Mage
 * {| class="wikitable"
 * Curing Waltz || Cure potency has been increased from 200 to 300.
 * Shield Samba || Recast time has been reduced from 180 to 120 seconds.
 * }
 * Black Mage
 * {| class="wikitable"
 * {| class="wikitable"

! Action !! Adjustment
 * Triplecast || The Triplecast status icon will now display the number of spells that can be cast with no cast time.
 * }
 * Arcanist / Summoner
 * {| class="wikitable"
 * {| class="wikitable"

! Action !! Adjustment The additional effect of "Afflicts target with Bio III and Miasma III" has been added. The additional effect of Ruination has been removed. Damage over time potency has been increased from 40 to 50. Damage over time potency has been increased from 10 to 30. Duration has been reduced from 15 to 9 seconds. Damage over time potency has been increased from 20 to 50. Duration has been reduced from 15 to 9 seconds. Potency is now reduced by 50% for all remaining enemies.
 * Egi Assault || Action category has been changed from ability to spell.
 * Bane || No longer spreads the Ruination status effect to nearby targets.
 * Bane || No longer spreads the Ruination status effect to nearby targets.
 * Bane || No longer spreads the Ruination status effect to nearby targets.
 * Egi Assault II || Action category has been changed from ability to spell.
 * Painflare || Potency has been reduced from 150 to 130.
 * Tri-disaster || Now deals unaspected damage with a potency of 300.
 * Painflare || Potency has been reduced from 150 to 130.
 * Tri-disaster || Now deals unaspected damage with a potency of 300.
 * Tri-disaster || Now deals unaspected damage with a potency of 300.
 * Dreadwyrm Trance || Recast time has been reduced from 60 to 55 seconds.
 * Ruin IV || Potency has been increased from 260 to 300.
 * Bio III || Damage over time potency has been increased from 40 to 50.
 * Miasma III || Potency has been increased from 40 to 50.
 * Bio III || Damage over time potency has been increased from 40 to 50.
 * Miasma III || Potency has been increased from 40 to 50.
 * Miasma III || Potency has been increased from 40 to 50.
 * Miasma III || Potency has been increased from 40 to 50.
 * Summon Bahamut || Wyrmwave can now be executed immediately after being summoned.
 * Firebird Trance || Recast time has been reduced from 60 to 55 seconds.
 * Everlasting Flight || Duration has been increased from 20 to 21 seconds.
 * Gust (Emerald Carbuncle) || Potency has been reduced from 30 to 20.
 * Downburst (Emerald Carbuncle) || Potency has been increased from 40 to 100.
 * Glittering Emerald (Emerald Carbuncle) || Potency has been increased from 10 to 30.
 * Gust (Emerald Carbuncle) || Potency has been reduced from 30 to 20.
 * Downburst (Emerald Carbuncle) || Potency has been increased from 40 to 100.
 * Glittering Emerald (Emerald Carbuncle) || Potency has been increased from 10 to 30.
 * Downburst (Emerald Carbuncle) || Potency has been increased from 40 to 100.
 * Glittering Emerald (Emerald Carbuncle) || Potency has been increased from 10 to 30.
 * Glittering Emerald (Emerald Carbuncle) || Potency has been increased from 10 to 30.
 * Glittering Topaz (Topaz Carbuncle) || Barrier strength has been increased from 20% to 30% of maximum HP.
 * Shining Topaz (Topaz Carbuncle) || Potency has been increased from 60 to 200.
 * Wind Blade (Garuda-Egi) || Potency has been reduced from 40 to 30.
 * Aerial Slash (Garuda-Egi) || Potency has been increased from 60 to 150.
 * Slipstream (Garuda-Egi) || Potency has been increased from 20 to 50.
 * Wind Blade (Garuda-Egi) || Potency has been reduced from 40 to 30.
 * Aerial Slash (Garuda-Egi) || Potency has been increased from 60 to 150.
 * Slipstream (Garuda-Egi) || Potency has been increased from 20 to 50.
 * Slipstream (Garuda-Egi) || Potency has been increased from 20 to 50.
 * Slipstream (Garuda-Egi) || Potency has been increased from 20 to 50.
 * Earthen Armor (Titan-Egi) || Barrier strength has been increased from 20% to 30% of maximum HP.
 * Mountain Buster (Titan-Egi) || Potency has been increased from 70 to 250.
 * Earthen Fury (Titan-Egi) || Potency has been increased from 200 to 300.
 * Crimson Cyclone (Ifrit-Egi) || Potency has been increased from 100 to 250.
 * Flaming Crush (Ifrit-Egi) || Potency has been increased from 100 to 250.
 * Earthen Fury (Titan-Egi) || Potency has been increased from 200 to 300.
 * Crimson Cyclone (Ifrit-Egi) || Potency has been increased from 100 to 250.
 * Flaming Crush (Ifrit-Egi) || Potency has been increased from 100 to 250.
 * Flaming Crush (Ifrit-Egi) || Potency has been increased from 100 to 250.
 * Flaming Crush (Ifrit-Egi) || Potency has been increased from 100 to 250.
 * Inferno (Ifrit-Egi) || Potency has been increased from 200 to 300.
 * Enhanced Bane || Now always extends the duration of Bio and Miasma applied by Bane to the full duration of their original effects.
 * }
 * Red Mage
 * {| class="wikitable"
 * Red Mage
 * {| class="wikitable"

! Action !! Adjustment Duration has been increased from 10 to 20 seconds. Recast time has been increased from 35 to 55 seconds.
 * Acceleration || Effect now applies to the next three Verthunder/Verflare or Veraero/Verholy spells cast.
 * Acceleration || Effect now applies to the next three Verthunder/Verflare or Veraero/Verholy spells cast.
 * Moulinet || Range and Radius have been increased from 6 to 8 yalms.
 * Enchanted Moulinet || Range and Radius have been increased from 6 to 8 yalms.
 * Contre Sixte || Potency has been increased from 350 to 380.
 * Jolt II || Potency has been increased from 250 to 280.
 * Enchanted Reprise || Potency has been increased from 250 to 300.
 * Enhanced Jolt || Now also increases the potency of Verthunder and Veraero from 310 to 350, and the potency of Verfire and Verstone from 270 to 300.
 * }
 * White Mage
 * {| class="wikitable"
 * Enchanted Reprise || Potency has been increased from 250 to 300.
 * Enhanced Jolt || Now also increases the potency of Verthunder and Veraero from 310 to 350, and the potency of Verfire and Verstone from 270 to 300.
 * }
 * White Mage
 * {| class="wikitable"
 * {| class="wikitable"

! Action !! Adjustment
 * Asylum || Range and radius increased from 6 to 8 yalms.
 * Temperance || Effect is now applied immediately after execution.
 * }
 * Scholar
 * {| class="wikitable"
 * Scholar
 * {| class="wikitable"

! Action !! Adjustment Seraph must now wait 2 seconds after being summoned to begin executing actions.
 * Summon Seraph || Duration has been increased from 20 to 22 seconds.
 * Summon Seraph || Duration has been increased from 20 to 22 seconds.
 * Embrace (Eos and Selene) / Seraphic Veil (Seraph) || These actions will no longer be executed when pet is set to Steady.
 * Consolation || Recast time has been increased from 20 to 30 seconds.
 * }
 * Astrologian
 * {| class="wikitable"
 * Astrologian
 * {| class="wikitable"

! Action !! Adjustment Collective Unconscious now functions as follows: Creates a celestial ring around the caster. Diurnal Sect Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members who enter Duration: 18s Wheel of Fortune Effect (Diurnal): Regen Cure Potency: 100 Duration: 15s Nocturnal Sect Effect: Grants healing over time and applies Wheel of Fortune to self and any party members who enter. Cure Potency: 100 Duration: 18s Wheel of Fortune Effect (Nocturnal): Reduces damage taken by 10% Duration: 20s Effect ends upon using another action or moving (including facing in a different direction). Cancels auto-attack upon execution. Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect. Radius has been increased from 6 to 8 yalms. Recast time has been reduced from 90 to 60 seconds.
 * Combust || Damage over time potency has been increased from 30 to 40.
 * Essential Dignity || Maximum cure potency when target's HP is low has been increased from 1,000 to 1,100.
 * Aspected Benefic || MP cost when under the effect of Nocturnal Sect has been reduced from 1,000 to 900.
 * Aspected Helios || MP cost has been reduced from 1,100 to 1,000.
 * Combust II || Damage over time potency has been increased from 35 to 50.
 * Minor Arcana || Action now automatically changes to Lord of Crowns or Lady of Crowns upon drawing a card, prior to being executed.
 * Collective Unconscious || The effects of this action have been revamped.
 * Aspected Helios || MP cost has been reduced from 1,100 to 1,000.
 * Combust II || Damage over time potency has been increased from 35 to 50.
 * Minor Arcana || Action now automatically changes to Lord of Crowns or Lady of Crowns upon drawing a card, prior to being executed.
 * Collective Unconscious || The effects of this action have been revamped.
 * Minor Arcana || Action now automatically changes to Lord of Crowns or Lady of Crowns upon drawing a card, prior to being executed.
 * Collective Unconscious || The effects of this action have been revamped.
 * Collective Unconscious || The effects of this action have been revamped.
 * Combust III || Damage over time potency has been increased from 45 to 60.
 * Malefic IV || Potency has been increased from 240 to 250.
 * }
 * Tank Role
 * {| class="wikitable"
 * Tank Role
 * {| class="wikitable"

! Action !! Adjustment Duration has been increased from 5 to 10 seconds.
 * Reprisal || Effect now applies to all nearby enemies.
 * Reprisal || Effect now applies to all nearby enemies.
 * }
 * Healer Role
 * {| class="wikitable"

! Action !! Adjustment
 * Rescue || Recast time has been reduced from 150 to 120 seconds.
 * }
 * [2.x] The following trait has been added:
 * Summoner
 * {| class="wikitable"
 * {| class="wikitable"

! Action !! Adjustment Enhanced Outburst || Increases the potency of Outburst to 90.
 * Level 76
 * Level 76
 * }
 * [2.x] The following trait has been removed:
 * Summoner
 * Enhanced Tri-disaster


 * [2.x][3.x][4.x][5.x] Help text for certain actions, traits, and status effects have been adjusted.
 * Their effects have not been changed.
 * [2.x][3.x][4.x][5.x] The display of resource costs with action icons has been adjusted as follows:
 * White Mage
 * Lily and Blood Lily costs will no longer display on action icons.
 * Machinist
 * Minimum Battery Gauge cost will now be displayed on action icons.
 * Red Mage
 * Black and White Mana costs will now be displayed on action icons.
 * Gunbreaker
 * Cartridge cost will no longer be displayed on action icons.
 * Dancer
 * Fourfold Feather cost will no longer be displayed on action icons.


 * [2.x][3.x][4.x][5.x] Job Gauges have been adjusted as follows:
 * A sound will now play when gunbreaker's Powder Gauge is full.
 * The change in display of the Ninki Gauge and sound effect played when reaching 80 Ninki has been changed to trigger when reaching 50 Ninki.
 * A sound will now play when bard's Soul Voice Gauge reaches 100.
 * A sound will now play when machinist's Battery Gauge reaches 100.
 * A sound will now play when dancer gains their fourth Fourfold Feather.
 * The change in display of the Balance Gauge and sound effect played when reaching 30 White Mana and Black Mana has been changed to trigger when reaching 80 White Mana and Black Mana.
 * A sound will now play when white mage's Blood Lily blooms.
 * [2.x] Pets will now be displayed in the party list.
 * They cannot be targeted by selecting them in the party list.
 * [5.x] Summoner's Demi-Phoenix can no longer be targeted.
 * [2.x] All attacks from arcanist and summoner pets are now categorized as magic attacks.
 * [2.x][3.x] Blue Mage has been adjusted as follows:
 * The following blue mage actions have been adjusted:
 * {| class="wikitable"

! Action !! Adjustment Potency will now be reduced by 50% after the first enemy. Potency will now be reduced by 50% after the first enemy. Damage over time potency has been increased from 10 to 20. Potency will now be reduced by 50% after the first enemy. Potency when target is afflicted with Petrification has been increased from 420 to 600. Potency will now be reduced by 50% after the first enemy. Potency when target is afflicted with Dropsy has been increased from 130 to 220. Potency will now be reduced by 50% after the first enemy. Player will now be inflicted with the Brush with Death status after use. This action cannot be executed when under the effect of Brush with Death. Potency will now be reduced by 50% after the first enemy. Potency will now be reduced by 50% after the first enemy. Potency when target is stunned has been increased from 250 to 450. Potency will now be reduced by 50% after the first enemy. Off-guard now functions as follows: Increases target's damage taken by 5%. Recast time has been increased from 25 to 60 seconds. Now shares a recast timer with Peculiar Light. Duration has been reduced from 30 to 15 seconds. Potency when you are under the effect of Toad Oil has been increased from 1,200 to 1,800. Player will now be inflicted with the Brush with Death status after use. This action cannot be executed when under the effect of Brush with Death. This action cannot be executed when under the effect of Brush with Death. Potency will now be reduced by 50% after the first enemy. Potency will now be reduced by 50% after the first enemy. Potency will now be reduced by 50% after the first enemy. Potency when target is afflicted with Deep Freeze has been increased from 310 to 400. Potency will now be reduced by 50% after the first enemy. Potency will now be reduced by 50% after the first enemy. Potency will now be reduced by 50% after the first enemy. Potency will now be reduced by 50% after the first enemy. Duration has been increased from 10 to 15 seconds. Now shares a recast timer with Off-guard. Damage over time potency has been increased from 20 to 40. Potency reduction after the first enemy is now fixed at 50%. Potency reduction after the first enemy is now fixed at 50%. Potency reduction after the first enemy is now fixed at 50%.
 * Water Cannon || Potency has been increased from 120 to 200.
 * Flame Thrower || Potency has been increased from 130 to 220.
 * Flame Thrower || Potency has been increased from 130 to 220.
 * Flame Thrower || Potency has been increased from 130 to 220.
 * Aqua Breath || Potency has been increased from 90 to 140.
 * Aqua Breath || Potency has been increased from 90 to 140.
 * Flying Frenzy || Potency has been increased from 80 to 150.
 * Flying Frenzy || Potency has been increased from 80 to 150.
 * Drill Cannons || Potency has been increased from 120 to 200.
 * Drill Cannons || Potency has been increased from 120 to 200.
 * High Voltage || Potency has been increased from 90 to 180.
 * High Voltage || Potency has been increased from 90 to 180.
 * Final Sting || Potency has been increased from 1,500 to 2,000.
 * Final Sting || Potency has been increased from 1,500 to 2,000.
 * Song of Torment || Damage over time potency has been increased from 25 to 50.
 * Glower || Potency has been increased from 130 to 220.
 * Glower || Potency has been increased from 130 to 220.
 * Glower || Potency has been increased from 130 to 220.
 * Plaincracker || Potency has been increased from 130 to 220.
 * Plaincracker || Potency has been increased from 130 to 220.
 * Sharpened Knife || Potency has been increased from 120 to 220.
 * Sharpened Knife || Potency has been increased from 120 to 220.
 * Ice Spikes || Potency has been increased from 25 to 40.
 * Blood Drain || Potency has been increased from 20 to 50.
 * Bomb Toss || Potency has been increased from 110 to 200.
 * Blood Drain || Potency has been increased from 20 to 50.
 * Bomb Toss || Potency has been increased from 110 to 200.
 * Bomb Toss || Potency has been increased from 110 to 200.
 * Off-guard || The effects of this action have been revamped.
 * Off-guard || The effects of this action have been revamped.
 * Self-destruct || Potency has been increased from 900 to 1,500.
 * Self-destruct || Potency has been increased from 900 to 1,500.
 * Transfusion || Player will now be inflicted with the Brush with Death status after use.
 * Transfusion || Player will now be inflicted with the Brush with Death status after use.
 * 4-tonze Weight || Potency has been increased from 110 to 200.
 * 4-tonze Weight || Potency has been increased from 110 to 200.
 * The Look || Potency has been increased from 110 to 220.
 * The Look || Potency has been increased from 110 to 220.
 * Bad Breath || Damage over time potency has been increased from 10 to 20.
 * The Ram's Voice || Potency has been increased from 130 to 220.
 * The Ram's Voice || Potency has been increased from 130 to 220.
 * The Ram's Voice || Potency has been increased from 130 to 220.
 * The Dragon's Voice || Potency has been increased from 110 to 200.
 * The Dragon's Voice || Potency has been increased from 110 to 200.
 * Ink Jet || Potency has been increased from 120 to 200.
 * Ink Jet || Potency has been increased from 120 to 200.
 * Fire Angon || Potency has been increased from 120 to 200.
 * Fire Angon || Potency has been increased from 120 to 200.
 * Mind Blast || Potency has been increased from 100 to 200.
 * Mind Blast || Potency has been increased from 100 to 200.
 * Peculiar Light || Effect potency has been reduced from 30% to 5%.
 * Peculiar Light || Effect potency has been reduced from 30% to 5%.
 * Feather Rain || Potency has been increased from 180 to 220.
 * Feather Rain || Potency has been increased from 180 to 220.
 * Eruption || Potency has been increased from 220 to 300.
 * Mountain Buster || Potency has been increased from 310 to 400.
 * Mountain Buster || Potency has been increased from 310 to 400.
 * Mountain Buster || Potency has been increased from 310 to 400.
 * Shock Strike || Potency has been increased from 310 to 400.
 * Shock Strike || Potency has been increased from 310 to 400.
 * Glass Dance || Potency has been increased from 290 to 350.
 * Glass Dance || Potency has been increased from 290 to 350.
 * }
 * The success rate of learning actions from enemies has been increased.
 * The success rate of learning actions from enemies will be increased further when entering duties with the Undersized Party setting disabled.
 * Using blue mage spells that incapacitate self will now apply the Brush with Death status effect.
 * While under this effect, blue mage spells that incapacitate self cannot be used.
 * New score bonuses has been added to the Masked Carnivale.
 * The listing of enemy resistances in the Masked Carnivale stage information window has been changed to enemy vulnerabilities.
 * The Masked Carnivale score bonus "Enfeeble Me Tenderer" now only requires that nine unique enfeeblements be used instead of ten.
 * A filter has been added to the blue magic spellbook.


 * [5.x] A new dungeon, the Grand Cosmos, has been added.
 * Players may enter the dungeon with Trust NPCs.
 * {| class="wikitable"


 * Level Requirement || Disciple of War or Magic level 80
 * Item Level Requirement || Average item level 430 or above
 * Party Size || Four players
 * Time Limit || 90 minutes
 * }
 * [3.x][4.x][5.x] A minimum item level requirement has been added to the following dungeons:
 * {| class="wikitable"
 * }
 * [3.x][4.x][5.x] A minimum item level requirement has been added to the following dungeons:
 * {| class="wikitable"

! Dungeon !! Required Item Level
 * The Dusk Vigil || 100
 * Sohm Al || 105
 * The Aery || 110
 * The Vault || 115
 * The Great Gubal Library || 120
 * The Sirensong Sea || 240
 * Shisui of the Violet Tides || 245
 * Bardam's Mettle || 250
 * Doma Castle || 255
 * Castrum Abania || 260
 * Holminster Switch || 370
 * Dohn Mheg || 375
 * The Qitana Ravel || 380
 * Malikah's Well || 385
 * Mt. Gulg || 390
 * }
 * [5.x] A new trial, the Minstrel's Ballad: Hades's Elegy, has been added.
 * The Minstrel's Ballad: Hades's Elegy can only be accessed via the Raid Finder.
 * Item level restrictions do not apply when registering as a full party.
 * {| class="wikitable"
 * Holminster Switch || 370
 * Dohn Mheg || 375
 * The Qitana Ravel || 380
 * Malikah's Well || 385
 * Mt. Gulg || 390
 * }
 * [5.x] A new trial, the Minstrel's Ballad: Hades's Elegy, has been added.
 * The Minstrel's Ballad: Hades's Elegy can only be accessed via the Raid Finder.
 * Item level restrictions do not apply when registering as a full party.
 * {| class="wikitable"
 * }
 * [5.x] A new trial, the Minstrel's Ballad: Hades's Elegy, has been added.
 * The Minstrel's Ballad: Hades's Elegy can only be accessed via the Raid Finder.
 * Item level restrictions do not apply when registering as a full party.
 * {| class="wikitable"


 * Level Requirement || Disciple of War or Magic level 80
 * Item Level Requirement || Average item level 450 or above
 * Party Size || Eight players
 * Time Limit || 60 minutes
 * }
 * Requirements
 * Speak to the Minstreling Wanderer in the Crystarium (X:7.5 Y:12.5) as a level 80 Disciple of War or Magic after completing the main scenario quest "Shadowbringers" to unlock this duty.
 * }
 * Requirements
 * Speak to the Minstreling Wanderer in the Crystarium (X:7.5 Y:12.5) as a level 80 Disciple of War or Magic after completing the main scenario quest "Shadowbringers" to unlock this duty.


 * [2.x] The following adjustments have been made to the trial Thornmarch (Hard):
 * When the Mogglesguard moogles are present on the field, damage dealt to Good King Moggle Mog XII cannot exceed a certain threshold.
 * Maximum damage dealt by Memento Moogle has been reduced.
 * [5.x] The weekly restriction on rewards in Eden's Gate has been removed.
 * This change does not apply to the Blade of Early Antiquity obtained in Eden's Gate: Sepulture.
 * [5.x] The number of Blade of Early Antiquity required in exchange for a Lightweight Tomestone has been reduced from 7 to 4.
 * [5.x] We have resolved an issue in high-end duties wherein the timing of hard enrage mechanics created discrepancies in the total length of the encounter for any given attempt.
 * As a result, the timing of mechanics in Eden's Gate: Inundation (Savage) and Eden's Gate: Sepulture (Savage) have been adjusted. We apologize for this inconvenience, and will do our utmost to ensure such issues do not occur again.


 * [5.x] The alliance raid dungeon the Copied Factory has been added.
 * The exciting new raid was developed by the director and producer of NieR:Automata, YOKO TARO and Yosuke Saito, with music composed by Keiichi Okabe.
 * {| class="wikitable"


 * Level Requirement || Disciple of War or Magic level 80
 * Item Level Requirement || Average item level 435 or above
 * Party Size || Eight players, or an alliance of 24 players
 * Time Limit || 120 minutes
 * }
 * Requirements
 * On the Threshold
 * Disciple of War or Magic level 80
 * Players must first complete the Chronicles of a New Era quest "A Scandal in Komra."
 * Role Requirements
 * Parties matched automatically via the Duty Finder will be composed of 1 tank, 2 healers, and 5 DPS.
 * Rewards
 * You can receive only one reward item per week for completing duties in the Copied Factory.
 * In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.
 * Reward eligibility is reset every Tuesday at 12:00 a.m. (PST)
 * Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
 * Players cannot open a treasure chest belonging to another party.
 * Completion Reward
 * Upon completing the Copied Factory, players can also earn a separate reward once per week: two Cracked Stellaclusters and one Manufactured Coin. The Manufactured Coin can be exchanged with Fathard in Eulmore (X:10.2 Y:11.7) for items used to enhance equipment purchased with Allagan tomestones of phantasmagoria.
 * Players cannot open a treasure chest belonging to another party.
 * Completion Reward
 * Upon completing the Copied Factory, players can also earn a separate reward once per week: two Cracked Stellaclusters and one Manufactured Coin. The Manufactured Coin can be exchanged with Fathard in Eulmore (X:10.2 Y:11.7) for items used to enhance equipment purchased with Allagan tomestones of phantasmagoria.


 * [5.x] The items required to enhance equipment purchased with Allagan tomestones of phantasmagoria, Deepshadow Coating and Deepshadow Twine, can be purchased from Xylle in the Crystarium (X:9.4 Y:9.5) with Sacks of Nuts, or Fathard in Eulmore (X:10.2 Y:11.7) with Manufactured Coins.
 * Upgrading Equipment
 * After acquiring the items to enhance your equipment, either from Xylle or Fathard, speak with Shee-Tatch in Eulmore (X:10.3 Y:12.0) and exchange them for augmented gear of your choice.


 * [4.x][5.x] Players will now receive the power of the Echo in the event all party members are incapacitated during the following trials:
 * The Dancing Plague / The Crown of the Immaculate / The Dying Gasp
 * Each time players restart the aforementioned trials, their maximum HP, damage dealt, and healing potency will be increased by 10%, increasing with each restart up to a maximum of 50%. If a player restarts after battling for less than three minutes, they will not be granted this effect.
 * The Dancing Plague (Extreme) / The Crown of the Immaculate (Extreme)
 * Each time players restart the aforementioned trials, their maximum HP, damage dealt, and healing potency will be increased by 5%, increasing with each restart up to a maximum of 25%. If a player restarts after battling for less than three minutes, they will not be granted this effect.
 * The Orbonne Monastery
 * The Echo will take effect upon entering the Orbonne Monastery, increasing players' maximum HP, damage dealt, and healing potency by 10%. Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.


 * [4.x] Players can now use the Undersized Party option to participate in the Great Hunt and the Great Hunt (Extreme).
 * [2.x][3.x][4.x] Players can now interrupt Malice when cast by mimics and quivering coffers in Deep Dungeons.
 * [3.x][4.x][5.x] Weapons have been added to the gear selected at random and automatically awarded upon completion of level 51-59, 61-69, and 71-79 dungeons.
 * Updated on Thursday, November 7, 2019 at 12:00 a.m. (PST)
 * [4.x] The following additions and adjustments have been made to the Forbidden Land, Eureka:
 * The Echo will take effect upon entering the Forbidden Land, Eureka, increasing players' maximum HP, damage dealt, and healing potency.
 * The Echo will not take effect when undertaking the Baldesion Arsenal Expedition.
 * It is now easier to spawn notorious monsters.
 * Story quest completion is no longer required to ride mounts.
 * [5.x] The requirements for spawning certain elite marks have been adjusted.
 * [2.x][3.x][4.x][5.x] The resistances of certain monsters has been adjusted.
 * [3.x] Enemy placement has been changed in the following areas:
 * The Sea of Clouds
 * The Churning Mists
 * [3.x] Exploratory missions have been removed.
 * The following adjustments have been made in accordance with the above:
 * Exploratory missions will no longer appear in the Timers window.
 * Exploratory missions will no longer appear as a duty in the Party Finder menu.
 * Achievements related to exploratory missions will no longer be obtainable.


 * [4.x][5.x] The following additions and adjustments have been made to the Raid Finder:
 * The Minstrel's Ballad: Hades's Elegy has been added.
 * The Dancing Plague (Extreme) and the Crown of the Immaculate (Extreme) have been moved to the Duty Finder.
 * The Unending Coil of Bahamut (Ultimate) and the Weapon's Refrain (Ultimate) have been added to a new Ultimate Raids category.
 * [5.x] The duties listed within Duty Roulette: Expert have been changed as follows:
 * {| class="wikitable"

! Before !! After The Twinning Akadaemia Anyder || Amaurot The Twinning Akadaemia Anyder The Grand Cosmos
 * Amaurot
 * Amaurot
 * }
 * [5.x] The required average item level to register for Duty Roulette: Expert has been increased from 410 to 430.
 * [5.x] The following duties have been added to Duty Roulette: Mentor:
 * The Grand Cosmos
 * The Copied Factory
 * [5.x] The required average item level to register for Duty Roulette: Mentor has been increased from 425 to 435.
 * [5.x] The Minstrel's Ballad: Hades's Elegy has been added to the list of challenges in Stone, Sky, Sea.
 * [2.x] Enmity generated by the actions Choco Drop and Choco Strike has been increased.

PvP

 * [2.x][3.x][4.x][5.x] Significant adjustments have been made to PvP actions.
 * For more details regarding changes to actions and traits, please refer to the FINAL FANTASY XIV Job Guide.


 * [2.x] The silence enfeeblement now affects weaponskills.
 * Updated on Thursday, November 7, 2019 at 12:00 a.m. (PST)


 * [2.x] The ranking of each Grand Company will now be displayed on the results screen.

Frontline

 * [2.x] Players can now queue for Daily Challenge: Frontline as a party.
 * [2.x] Party size when registering is now limited to 4 players.
 * [2.x] Mount speed has been increased.
 * [2.x] The following adjustments have been made to Return:
 * The recast time has been removed.
 * Taking damage will now always interrupt the casting of Return.
 * [2.x] The following adjustments have been made to recovery from incapacitation:
 * Waiting time to return to battle after incapacitation is now fixed at 5 seconds.
 * When the countdown reaches 0, players will be moved to their team's landing point automatically.
 * [2.x] The following adjustments have been made to the adrenaline gauge:
 * Defeating players on enemy teams will no longer contribute to filling the adrenaline gauge of your party members.
 * Players can now fill their adrenaline gauge via assists.
 * [2.x] The map has been adjusted as follows:
 * When competing in the Borderland Ruins (Secure), icons will now be displayed on the map 30 seconds prior to monsters spawning on the field.
 * When competing in the Fields of Glory (Shatter), icons will now be displayed on the map 30 seconds prior to icebound tomeliths spawning on the field.
 * [2.x] All matches now require 72 players to commence.
 * Match player requirements will no longer be reduced based on queue times.


 * [2.x] Battle High has been adjusted as follows:
 * The Battle High status has been changed to a Battle High gauge.
 * The strength of Battle High is now based on your rating.
 * Every KO and assist you earn contributes to your rating, up to a maximum of 100 points. Your points earned will be reduced by half when incapacitated.
 * 20-39 Points
 * {| class="wikitable"

! Rank !! Effect
 * I || Damage dealt and healing potency increased by 10%.
 * }
 * 40-59 Points
 * {| class="wikitable"
 * {| class="wikitable"

! Rank !! Effect
 * II || Damage dealt and healing potency increased by 20%.
 * }
 * 60-79 Points
 * {| class="wikitable"
 * {| class="wikitable"

! Rank !! Effect
 * III || Damage dealt and healing potency increased by 30%.
 * }
 * 80-99 Points
 * {| class="wikitable"
 * {| class="wikitable"

! Rank !! Effect
 * IV || Damage dealt and healing potency increased by 40%.
 * }
 * 100 Points
 * {| class="wikitable"
 * {| class="wikitable"

! Rank !! Effect
 * V || Damage dealt and healing potency increased by 50%.
 * }
 * Players under the effect of Battle High will no longer appear on the map.
 * Players will no longer receive a bonus to their team's tactical rating for defeating opponents under the effect of Battle High.
 * An icon will now appear next to player names indicating their Battle High rank.
 * An icon will now appear next to player names indicating their Battle High rank.

System

 * [2.x] Fellowships, a new means for likeminded players to join together, have been added.
 * Fellowships are gatherings of players who share common interests. Including players designated as the master and admins, fellowships permit up to 1,000 members.
 * Fellowships are cross-world, and you can belong to a maximum of ten at any given time.
 * Creating a Fellowship
 * Select Fellowships under Social in the main menu, then from the Fellowships window select Create Fellowship.
 * Joining and Searching for Fellowships
 * Invitations
 * You can be invited to join a fellowship by either the master or admins of a fellowship. Once invited, you will be designated as an invitee. By opening the Fellowship window and selecting the fellowship to which you were invited, you can choose to accept the invitation and become a member.
 * Fellowship Finder
 * Select Fellowship Finder under Social in the main menu to view a list of fellowships that are searching for members. You can filter by activities and language, and exclude any you have already joined from the search results.
 * Features of Fellowships
 * The primary features of fellowships are the posting of notices by the masters and admins, member polls, and the message board.
 * General Tab
 * Message of the Day and Notices
 * Here the fellowship master and admin members can relay important messages to all members of the Fellowship.
 * Poll
 * Here the fellowship master and admin members can create anonymous polls to field questions to all members of the fellowship. The poll automatically updates with the number of members who answered each option.
 * The master and admins can select Recruitment to create a new listing in the Fellowship Finder. When viewing the list of fellowships you have joined, a marker next to their name indicates an update on its General tab.
 * Message Board Tab
 * All fellowship members can post comments to the message board. Up to 100 comments are displayed, with the oldest being deleted first. The fellowship master and admin members can delete comments at any time.
 * Members Tab
 * Displays the list of fellowship members. Here the fellowship master can carry out various administrative tasks such as appointing admin members and transferring master privileges. It is also possible to blacklist players. Doing so removes them from the fellowship and prevents them from rejoining in the future.
 * Settings
 * The following settings can only be changed by the fellowship master:
 * Fellowship Name
 * Activities
 * Blacklist
 * Disband Fellowship
 * The following options are available as fellowship activities:


 * Note
 * The fellowship will be disbanded in the event the fellowship master uses the Home World Transfer Service to move to a different data center.
 * The fellowship will not be disbanded in the event they move to a different World within the same data center.
 * Characters on the free trial cannot create fellowships.
 * However, they may still join fellowships.
 * Characters on the free trial cannot be designated as admins.
 * Characters on the free trial cannot post to the message board during their first 14 days as a fellowship member.

Resolved issues
The following issues have been addressed.
 * An issue in certain duties where pet command actions would not properly activate but would still trigger the cooldown under certain conditions.
 * As the result of addressing this issue, the pet status “Summon Order” that would display under certain conditions will no longer appear.
 * An issue wherein completing an instanced dungeon with Trusts as a tank job counted towards certain achievements.
 * An issue wherein using the summoner PvE action Fester immediately after inflicting a damage over time effect caused Fester to have no effect.
 * An issue wherein the additional effect of the white mage PvP action Dia could be stacked.
 * An issue wherein the astrologian PvE action Horoscope would not upgrade to Horoscope Helios upon receiving the effect of Helios or Aspected Helios.
 * An issue wherein the visual effects for the astrologian PvE actions Horoscope and Divination would not display correctly.
 * An issue wherein the recast time for the scholar PvE action Seraphic Veil is affected by spell speed.
 * An issue wherein the gunbreaker PvP action Rough Divide was executable even when bound.
 * An issue wherein the healer PvP additional action Protect would reduce damage from Adrenaline Rush actions.
 * An issue wherein the help text for certain job actions was displayed incorrectly.
 * Their effects have not been changed.
 * An issue in Frontline matches where taking damage while mounted did not result in being afflicted with the Limp status effect under certain conditions.
 * An issue wherein the appearance of the Mameshiba Earring did not display correctly under certain conditions.
 * An issue wherein the number of materials received after desynthesizing the Facet Mail of Fending was incorrect.
 * An issue wherein the materia received after converting an Augmented Mineking’s Pickaxe, Augmented Fieldking’s Hatchet, or Augmented Tackleking’s Rod were incorrect.
 * An issue wherein crests were not displayed properly on certain gear.
 * An issue wherein certain items were listed with the incorrect Disciple of the Hand requirements for repair and desynthesis.
 * An issue wherein the fisher action Identical Cast could be used consecutively under certain conditions.
 * An issue wherein the amount of experience points awarded to mentors and new adventurers when in a party together was incorrect.
 * An issue wherein newly acquired actions were not added to the hotbar.
 * An issue wherein certain graphics would not be displayed if the UI was disabled during certain cutscenes.
 * An issue wherein item search results would sometimes retrieve data from other characters saved on the same client.

Other various issues have also been addressed.

Known issues

 * An issue wherein the statuses applied by the PvE actions Living Shadow (dark knight), Bunshin (ninja), Rook Autoturret and Automaton Queen (machinist) can be removed by performing certain actions.
 * An issue wherein a large section of the Nabaath Severance in Amh Araeng is displayed incorrectly.
 * An issue in the Copied Factory alliance raid dungeon wherein, under certain conditions, players outside of the battle area are able to use pets to heal those inside.
 * An issue in the Copied Factory alliance raid dungeon wherein some NPC names are displayed incorrectly in the French version of the game.
 * An issue wherein registering for a duty via the Duty Finder and having a player drop out after matching has completed may cause the number of players to be displayed as 0 in the "Checking member status..." window.
 * This issue affects the display only. The Duty Finder itself functions as normal and will attempt to match you with another player.
 * An issue wherein the Butcher's Stall furnishing's hanging meat is displayed incorrectly at certain times of day.
 * An issue wherein the Baker's Stall furnishing item's bread is displayed incorrectly.
 * An issue in residential districts wherein the names of certain wards are displayed incorrectly.

30 October 2019
The following issues were addressed.
 * In the Alliance Raid Dungeon "The Copied Factory", when the alliance is defeated during the last boss, the system may not recognize that the alliance is actually defeated, preventing further progression.
 * In the Alliance Raid Dungeon "The Copied Factory", the movement mechanic that leads to the first boss battle area would not work properly.
 * While in the Hall of Novice's training exercise "Avoid Area of Effect Attacks", Holmgang initiated by the enemy lasted too long, resulting in the objective to fail.
 * The server would crash under certain conditions.

31 October 2019
The following issues have been addressed:
 * Statuses applied by the PvE actions Living Shadow (Dark Knight), Bunshin (Ninja), Rook Autoturret and Automaton Queen (Machinist) could be removed by performing certain actions.
 * When using Ten Chi Jin under certain conditions, the ability Fuma Shuriken would not change into other Ninjutsu skills and could be cast multiple times.
 * Arcanist/Summoner's pet would continue to carry out certain actions if no valid target was within range after using Egi Assault.
 * If a Blue Mage completed a battle without learning anything, a message would still state that a blue magic was learned, but with a blank area for the magic name.