Souls Gone Wild

Souls Gone Wild was the second quest in the main story of Gridania in the original Final Fantasy XIV. This quest was entitled "The Color of Sin" in beta.

Walkthrough

 * 1) Talk to Miounne.
 * 2) Travel to, and interact with, the aetheryte crystal at Camp Bentbranch by selecting aetheryte from the main menu when the ! icon appears as you approach it. Camp Bentbranch is located between (33-32) and (34-32) in The Black Shroud. The PC controls to pan the map are the j,k,l, and i keys corresponding to left, down, right, and up respectively.
 * 3) Return to Miounne.
 * 4) After receiving your new ability (you may want to think about equipping it through the Actions and Traits menu, selecting your class from the drop down menu, and assigning the ability to a slot) talk to Miounne again.
 * 5) At this point, you have one of two choices of destinations, but have to visit both. I suggest visiting Atelier Fen-Yll and talking to Hereward at (7-3). Watch the cutscene and get your 2,000 gil. The second person you need to talk to is Soileine in Stillglade Fane at (2-1). After talking to Soileine, proceed to the rear of this chamber (near the conjurer's guild icon on the map).
 * 6) Talk to Swethyna.
 * 7) Use your Adventurer's Guild linkpearl by selecting NPC Linkpearls from the main menu.
 * 8) Speak with Opyltyl at Greatloam Growery, the Botanists' Guild in Gridania at the border of (3-3) and (3-4).
 * 9) Now for the part, dear reader, that most came to find this guide to bypass. For each of the six children, you have to perform a specific emote. They give a 'hint' as to which one you're supposed to do, but it is not very descriptive. Do as follows:
 * 10) * Target Ryd and do /surprised
 * 11) * Target Aunillie and do /beckon
 * 12) * Target Sansa and do /bow
 * 13) * Target Powle and do /cheer
 * 14) * Target Nicoliaux and do /clap
 * 15) * Target Elyn and do /lookout
 * 16) * If you are playing on the PC, you can also press N, or click on the small speech bubble shaped icon in the lower right, to bring up a list of emotes and select the commands from there.
 * 17) After the cutscene, walk towards the group of children for another.
 * 18) Leave Gridania by means of the southwestern White Wolf Gate (4-7) and head to location (29-28) in The Black Shroud just outside for another cutscene.
 * 19) 'Follow' the two children through your own private instance, making your way towards Lifemend Stump [(23-27) on your map], slaying any beasties that appear along the way in order to protect the children, but do not leave the instance bubble or the quest will fail and you will have to begin again from the beginning of this escort as though the children had died. Every time one of the children passes through the edge of the bubble, the bubble will re-center on them. A cutscene will begin when you arrive at the location.
 * 20) Head toward the rocky outcrop in the center of the clearing for another cutscene.
 * 21) Head toward Mummer for yet another cutscene.
 * 22) Return to the Greatloam Growery for another cutscene, and a reward of 3,000 gil.
 * 23) Use your Adventurer's Guild linkpearl.
 * 24) Speak with Willelda at the Wailing Barracks [Gridania (7-2)].
 * 25) Head into the next room and speak with Burchard.
 * 26) Speak with Burchard again.
 * 27) Head back into the other room and speak with Nuala.
 * 28) Examine your adventurer's guild linkpearl.
 * 29) Return to Miounne and collect your 6,000 gil.

Journal
You have found your way to the Adventurers' Guild in Gridania, located at he luxurious Carline Canopy. Miounne, or Mother Miounne, as she is known, has a heart of gold, and sees to it adventurers in the region never lack for tasks. Speak to other adventurers in the area to learn what you can of Gridania, and then pay Mother Miounne another visit.

Miounne has suggesed that you travel to Camp Bentbranch and attune yourself to the aetheryte located there. Camp Bentbranch is the closest of the camps to the city within the Black Shroud, or Twelveswood as the forestborn call it, and should be easy to reach with a reliable map.

Upon attuning yourself to the aetheryte at Camp Bentbranch, you are immediately contacted by Miounne via the linkpearl she gave you. She confesses to having smuggled a guildleve amongst your belongings, and leaves the freedom to undertake it or not completely in your hands. 1 Whatever you choose to do, visit Miounne again at the Carline Canopy once you have adventured to your heart's content.

Visit Miounne again to hear what she has to say.

Miounne has seen fit to introduce you to some of Gridania's guilds. She suggests that the treant vine you obtained from the raging treant in the forest may fetch a handsome price from the leatherworkers of Atelier Fen-Yll. From her, you have also learned that you have accrued what the forestborn call woodsin---a result of angering the wood's elementals. You must be cleansed of the woodsin's taint before you may safely reenter the forest. Visit the conjurers of Stillglade Fane to hear what must be done next. Your map will show the way.

You have learned much and more by visiting Atelier Fen-Yll and Stillglade Fane. Use your linkpearl to contact Miounne and tell her all about it.

Miounne has now introduced you to the Botanists' Guild at Greatloam Growery. You must visit there to begin preparations for your participation in the purification rites, which will serve to cleanse you of your woodsin. Visit the botanists and discover what you must do.

The purification rites to cleanse you of your woodsin are to be held at a great Gridanian festival. To perform your part, you must learn the ritualized dances used to honor the forest's elementals. Practice the steps with the Gridanian younglings until you have mastered them.

You have proven more than capable of dancing in the purification rite. However, after practicing the steps, you see that the younglings have gathered around one another somewhat suspiciously. Approach them and find out what it is they are speaking about.

The younglings of Gridania have asked you to see them to a certain place within the Black Shroud. Make whatever preparations you must before setting out, and then meet them at the White Wolf Gate.

You have rendezvoused with Powle and Sansa at the White Wolf Gate. Together with them, head south of the city for Lifemend Stump. Should you encounter any beasts or beastmen along the way, be sure to keep the younglings from any harm.

Upon arriving at Lifemend Stump with Powle and Sansa, they promptly run off to see to whatever it is they came to do. While alone, you encounter a mysterious conjurer, who admonishes you for coming here and bringing the younglings with you. Search for Powle and Sansa to make sure they have not come to danger.

While searching for young Powle and Sansa, you happen upon a moogle. After overcoming its initial astonishment at your command of the mooglespeak, it conveys to you a message for a young girl named Fye concerning a purification mask that is not broken, and can therefore not be fixed. Speak to the mysterious conjurer you met earlier to see what this all might mean.

You located young Powle and Sansa who are indeed unharmed, but who bought the anger of the mysterious conjurer for wandering about the forest. Return now to Gridania and visit the Greatloam Growery.

Fufucha is relieved to see the children returned safely. Contact Miounne via linkpearl and see if she has any new tidings.

Miounne has spoken to you of Gridania's polearm-wielding defenders, the Wood Wailers. As the magical barrier protecting the forest, known as the Hedge, has been brought down the lancers are currently in the act of hunting down the culprits. Visit their headquarters at the Wailing Barracks and see if your strength is needed.

You are greeted by Willelda at the Wailing Barracks, who informs you that you are being expected within. Go inside and speak to the lancers Burchard and Nuala.

While speaking to Burchard, one of the Wood Wailers' commanding officers, several lancers suffering grievous wounds are suddenly carried into the guild. Most cannot say what attacked them, though they speak of some sort of shadow in the forest. In the midst of all this chaos, your help would certainly be welcome.

One of the wounded lancers spoke of seeing a man named Dunstan in the wood, who appeared to her as a wildling. A hunt is about to begin to find this Dunstan. Speak once more to the commanders to find what role you will play.

Nuala of the Wood Wailers has forbidden you to speak of what you have heard, but reveals that wildlings are those souls whose sins within the wood are so great that the greenwrath of the elementals claims them---damning them to wander the forest for all time. Contact Miounne via linkpearl to hear if she has any news for you.

Miounne has asked that you come see her at the Carline Canopy. Make your way there and find out what she wants.