Attribute

Attributes are the base characteristics that determines strength, defense, magic, and other elements of a character. Players are able to invest attributes point to accommodate their character's play style and become stronger or better in their particular style. Attributes can be viewed by selecting "Character" from the main menu.

Attributes

 * Strength - Affects physical damage dealt by gladiator's arms, marauder's arms, puglist's arms, lancer's arms, conjurer's arms, thaumaturge's arms, arcanist's arms, dark knight's arms, and astrologian's arms.
 * Dexterity - Affects physical ranged damage, damage dealt by rogue's arms.
 * Vitality - Affects maximum HP, damage dealt with gladiator's arms, marauder's arms, dark knight's arms.
 * Intelligence - Affects attack magic potency.
 * Mind - Affects healing magic potency.
 * Piety - Affects maximum MP.

Attribute points
Once a player reaches level 10 in a class, they will begin earning attribute points. These points can be allocated to any attribute, allowing for further class customization. For example, increasing strength will improve attack power, while increasing mind will strengthen the potency of healing magic.

To allocate points, start by pressing the golden + button located next to Attributes on the Character window. This will open the Point Allotment window. Next, select the attributes to increase and press Accept to finalize the allocation. Once a point is allotted, it cannot be removed. Classes belonging to the Disciplines of the Hand and the Land are not granted attribute points.