Patch 4.2

Patch 4.2, Rise of a New Sun, was the second major version update for Final Fantasy XIV: Stormblood and brings additions and refinements to the realm, including new story quests, the Duty Recorder, additions to the Feast, and more.

Quests

 * [4.x] New main scenario quests have been added.
 * Tidings from the East
 * The Sword in the Store
 * [2.x] To ensure new players are able to enjoy the cutscenes in Castrum Meridianum and the Praetorium, all cutscenes in these dungeons can no longer be skipped.
 * Because this will increase the time required to complete these dungeons, completion rewards and Duty Roulette bonuses for these duties have been increased.
 * [4.x] New Chronicles of a New Era quests have been added.
 * The Four Lords
 * An Auspicious Encounter
 * Interdimensional Rift - Omega
 * Return to the Rift
 * [2.x][4.x] New side story quests have been added.
 * Precious Reclamation
 * A Thousand and One Farewells

Guildleves

 * [3.x] Gear for Disciples of the Hand has been added as a reward for Ishgardian tradecraft leves.

Grand and Free Companies

 * [2.x] The following items can now be purchased in exchange for Grand Company seals:
 * Maelstrom Rank: Second Storm Lieutenant
 * Order of the Twin Adders Rank: Second Serpent Lieutenant


 * Immortal Flames Rank: Second Flame Lieutenant


 * [2.x] The following additions and adjustments have been made to adventurer squadrons:
 * The number of dungeons available for command missions has been increased.
 * Dzemael Darkhold
 * Pharos Sirius
 * Copperbell Mines (Hard)
 * The use of enmity-generating actions by gladiators and marauders has been adjusted.
 * The use of attack actions by thaumaturges has been adjusted.
 * Overall behavior of squadron members has been adjusted.
 * [2.x][3.x] New craftable items have been added to the company workshop.
 * [2.x] Subaquatic voyages have been added.
 * Obtaining a Submersible
 * In order to craft a submersible, you must first obtain the required recipe from the schematic board in the company workshop. After gathering the required items, select the plan of your desired recipe. It will then be added to the company crafting log.
 * Submersible Performance
 * The combination of parts used to build a submersible will determine the distances it can travel, as well as the rewards you will receive from voyages.
 * When a voyage is complete, submersibles will gain experience points depending on their selected route, and eventually increase in rank. Higher rankings will allow you to outfit submersibles with new components to improve their performance on future voyages.
 * Registration
 * After obtaining the requisite components and dive credits, access the voyage control panel in the company workshop to outfit and register your submersible.
 * Undertaking Subaquatic Voyages
 * Registered submersibles can be deployed to explore uncharted waters. These explorations are carried out automatically, with submersibles returning after a fixed amount of time. Upon completion of a subaquatic voyage, you will be provided with a voyage log detailing the results. You will also receive various items depending on the results of the voyage.
 * It should be noted that both airships and submersibles can be deployed at the same time. However, there is a limit to the number of airships and submersibles that can be deployed simultaneously.
 * Ceruleum Tanks
 * Submersibles require ceruleum tanks to be deployed on subaquatic voyages. They can be purchased using company credits from the resident caretaker in any of the housing districts or mammet voyager #004A in a company workshop.
 * Your free company must own a house before purchasing a workshop or undertaking subaquatic voyages. The size of the house has no effect on crafting or exploration.
 * Charting a Voyage
 * As you continue to deploy submersibles on voyages, you will eventually discover new areas to survey.