Grand Company

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The Grand Companies of Eorzea.
And though the Land is riven and the Heavens torn asunder
It is from this Chaos that our bonds are given strength.
~ Scarlet Lancer Field Marshal Ealdic the Pious

Players can choose one of three Grand Companies to join: Immortal Flames, Maelstrom, or Order of the Twin Adder. Each of these companies are headquartered in one of the three starting city-states in Eorzea. To become part of a Great Company, players must complete the level 20 main scenario quest A Hero in the Making which leads to The Company You Keep.

Lore[edit | edit source]

For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic, and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.

The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.

As the Sixth Astral Era drew to a close, the three city-states of Limsa Lominsa, Gridania, and Ul'dah once again revived the Grand Companies—a final attempt to forestall the coming of the Seventh Umbral Era. With a number of remarkably talented adventurers among their ranks, they stood fast against the beast tribes and the savage might of the primals, as well as the Garlean Empire, the invaders from the north.

Despite their valiant attempts, however, the Calamity could not be avoided, and the lesser moon, Dalamud, descended upon the Carteneau Flats. From its core emerged the elder primal Bahamut, who rained fire upon the realm. So it was that the Seventh Umbral Era began.

Five years on from the devastation, aided by adventurers, the Grand Companies of Eorzea now strive to raise the realm from the ashes.

Ranks[edit | edit source]

A player's Grand Company and rank can be confirmed at any time under the Profile tab in the Character interface under Character in the main menu.

Seals[edit | edit source]

Grand Companies pay their members not in gil, but in company seals. You can confirm how many seals are currently in your possession under the Currency in the main menu. Seals can be earned by completing various Grand Company missions.

Quartermasters[edit | edit source]

A Grand Company quartermaster is stationed at each Grand Company headquarters, and will exchange items for company seals. Company seals are only redeemable with the Grand Company that issued them.

Supply & provisioning missions[edit | edit source]

The Grand Companies of Eorzea are in constant need of supplies and provisions to maintain their daily operations. Adventurers can earn experience points and company seals by crafting or gathering the items required and delivering them. Speak to a Grand Company personnel officer or one of the many officers stations throughout the realm to complete the delivery. Items sought change every day (Earth time). They can be confirmed by selecting Timers located under Duty in the main menu.

External links[edit | edit source]