Red Mage is a job in Final Fantasy XIV that was introduced in the game's second expansion pack, Final Fantasy XIV: Stormblood. Red Mage does not have a base class and is available at Level 50.


Red Mage is a hybrid ranged/melee style achieved via high-speed positioning. In battle, Red Mages use rapiers for melee strikes and Red Magic for ranged attacks. They deal massive damage by linking multiple spells with Dualcast and following them up with melee attacks.


Final Fantasy XIV: StormbloodEdit


Main article: List_of_Final_Fantasy_XIV_weapons/Red_Mage

Red Mages are armed with both rapiers and a magicked crystal medium. When casting spells, the rapier is held with the blade facing downward and the crystal placed on the pommel of the hilt. This gives it the appearance of a mage's scepter.

Job GaugeEdit

The Job Gauge was introduced to players in version 4.0 of Stormblood. These are on-screen indicators that are specific to each job. The Red Mage uses the Balance Gauge.

The Job Gauge indicates the current amount of the two types of Mana: White and Black (shown in the gauge as blue). Job actions associated with white magic, such as Veraero (wind), will add white mana to the left side of the gauge while actions associated with black magic, such as Verthunder, will add black mana to the gauge. There are multiple actions that will add both white and black mana. The goal is to keep the mana balanced as it rises up the gauge.

If one type of mana grows faster than the other, the gauge becomes difficult to balance out and players will not be able to use enchanted versions of the Riposte, Zwerchhau, Redoublement, or Moulinet weaponskills until the gauge is back in balanace. Once enchanted, these skills deal additional damage. As long as the gauge stays properly balanced and above 30 points of mana, the crystal at the top will be red; if unbalanced, the crystal will have the color of the higher mana type. Using the enchanted weaponskills will remove mana from the gauge, starting the cycle over.

Limit Break

Main article: Limit Break (Final Fantasy XIV)

Red Mages' Limit Breaks focus on dealing powerful damage to enemies in a circular area of effect.The damage dealt is determined by the combined weapon damage of all party members, thus, its' damage is not based on the user's gear. The ability Swiftcast cannot be used to instantly cast a Limit Break.


  • Due to the game following the traditional MMO trinity, this incarnation of Red Mage only has access to two basic healing spells; however, due to Dualcast, they are in practice the best offensive class for healing others, and the best class overall for reviving fallen allies, as they can negate the long cast time and raise up to four allies in quick succession, unlike even healers.


Disciplines and (Jobs)
Disciples of War Archer (Bard) • (Dark Knight) • Gladiator (Paladin) • Lancer (Dragoon) • (Machinist) • Marauder (Warrior) • Pugilist (Monk) • Rogue (Ninja) • (Samurai)
Disciples of Magic Arcanist (SummonerScholar) • (Astrologian) • Conjurer (White Mage) • (Red Mage) • Thaumaturge (Black Mage)
Disciples of the Land BotanistFisherMiner
Disciples of the Hand AlchemistArmorerBlacksmithCarpenterCulinarianGoldsmithLeatherworkerWeaver
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